

While we fully believe our vision for Wolfpack is achievable, we are working with a small team and have to take that into account. “Our vision for Wolfpack includes a lot of dynamic, advanced and interconnected systems - as well as advanced graphics. The Early Access release gives you as a player the possibility to be part of the process and affect the final product, and gives us as developers the privilege to hear your thoughts and ideas while finishing the final product.”Īpproximately how long will this game be in Early Access? It is a lot more efficient for us as developers to take part of your actual experiences as players, rather than keeping you guessing how the game actually feels to play. Not only by providing technical and historical facts, but also by actually playing the game, contributing with ideas regarding campaign scenarios and missions, enemy behaviour and additional features such as difficulty options.
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In order to make Wolfpack reach its full potential, we believe that the involvement of the community is essential during the entire process.

This research acts as the foundation on which the design choices are made, and the collective knowledge possessed by the community is an invaluable asset. It also requires a massive research effort, since the entire concept of the game is heavily dependant on actual historical facts and technology. Creating a genuine and realistic U-boat experience is not only a technical and visual challenge. “The contributions of the Subsim-community has played a major part in the development of Wolfpack from day one.
